From cc9815c54af7fa1b9ea5d28f086dac9cbf85c755 Mon Sep 17 00:00:00 2001 From: valzargaming Date: Wed, 12 Nov 2014 13:59:19 -0500 Subject: [PATCH] Doubles de/construction time for r_walls Hopefully should make reinforced walls a little bit more robust. --- code/game/turfs/simulated/walls_reinforced.dm | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index 0e1d24b..96ce1f9 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -115,7 +115,7 @@ user << "You begin removing the support lines." playsound(src, 'sound/items/Screwdriver.ogg', 100, 1) - sleep(40) + sleep(80) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return if( d_state == 1 && user.loc == T && user.get_active_hand() == W ) @@ -145,7 +145,7 @@ user << "You begin slicing through the metal cover." playsound(src, 'sound/items/Welder.ogg', 100, 1) - sleep(60) + sleep(120) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return if( d_state == 2 && user.loc == T && user.get_active_hand() == WT ) @@ -161,7 +161,7 @@ user << "You begin slicing through the metal cover." playsound(src, 'sound/items/Welder.ogg', 100, 1) - sleep(40) + sleep(80) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return if( d_state == 2 && user.loc == T && user.get_active_hand() == W ) @@ -176,7 +176,7 @@ user << "You struggle to pry off the cover." playsound(src, 'sound/items/Crowbar.ogg', 100, 1) - sleep(100) + sleep(200) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return if( d_state == 3 && user.loc == T && user.get_active_hand() == W ) @@ -191,7 +191,7 @@ user << "You start loosening the anchoring bolts which secure the support rods to their frame." playsound(src, 'sound/items/Ratchet.ogg', 100, 1) - sleep(40) + sleep(80) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return if( d_state == 4 && user.loc == T && user.get_active_hand() == W ) @@ -208,7 +208,7 @@ user << "You begin slicing through the support rods." playsound(src, 'sound/items/Welder.ogg', 100, 1) - sleep(100) + sleep(200) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return if( d_state == 5 && user.loc == T && user.get_active_hand() == WT ) @@ -225,7 +225,7 @@ user << "You begin slicing through the support rods." playsound(src, 'sound/items/Welder.ogg', 100, 1) - sleep(70) + sleep(140) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return if( d_state == 5 && user.loc == T && user.get_active_hand() == W ) @@ -241,7 +241,7 @@ user << "You struggle to pry off the outer sheath." playsound(src, 'sound/items/Crowbar.ogg', 100, 1) - sleep(100) + sleep(200) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return if( user.loc == T && user.get_active_hand() == W ) @@ -256,7 +256,7 @@ user << "You begin to drill though the wall." - sleep(200) + sleep(400) if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return if( user.loc == T && user.get_active_hand() == W ) @@ -314,4 +314,4 @@ //Finally, CHECKING FOR FALSE WALLS if it isn't damaged else if(!d_state) return attack_hand(user) - return \ No newline at end of file + return