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Game.cs
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230 lines (207 loc) · 6.86 KB
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using System;
using System.Collections.Generic;
namespace RPG
{
public class Game
{
public List<Hero> heroes = new List<Hero>();
Logger logger = new Logger();
Random random = new Random();
int counter = 0;
public void Start(int numOfHeroes)
{
CreateHeroes(numOfHeroes);
while(heroes.Count > 1)
{
int i = random.Next(0, heroes.Count - 1);
Hero hero1 = heroes[i];
heroes.RemoveAt(i);
i = random.Next(0, heroes.Count);
Hero hero2 = heroes[i];
heroes.RemoveAt(i);
Fight(hero1, hero2);
}
Console.WriteLine($"\n=========\nПобедитель в игре - {heroes[0].typeClass} {heroes[0].Name}\n=========");
}
public void CreateHeroes(int numOfHeroes)
{
while(numOfHeroes > 0)
{
switch(random.Next(0,3))
{
case 0:
heroes.Add(new Archer());
break;
case 1:
heroes.Add(new Knight());
break;
case 2:
heroes.Add(new Wizard());
break;
default:
heroes.Add(new Wizard());
break;
}
numOfHeroes--;
}
}
public void Atack(Hero attacking, Hero attacked)
{
int damage;
if(attacking.buf)
{
attacking.Atack(out damage);
logger.Atack(attacking, attacked, damage);
attacked.GetDamage(damage + attacking.bufDamage);
}
else
{
attacking.Atack(out damage);
logger.Atack(attacking, attacked, damage);
attacked.GetDamage(damage);
}
}
public void UseSkill(Hero attacking, Hero attacked)
{
int damage;
string skillName;
if(attacking.buf)
{
attacking.Skill(out skillName, out damage);
logger.Skill(attacking, attacked, skillName, damage);
attacked.GetDamage(damage + attacking.bufDamage);
}
else
{
attacking.Skill(out skillName, out damage);
logger.Skill(attacking, attacked, skillName, damage);
attacked.GetDamage(damage);
}
}
public bool UseItem(Hero hero)
{
int i = (int)Math.Floor(hero.items.Count * random.NextDouble());
string item = hero.items[i];
// if(item == "Зелье маны" && hero.Mana <= 50)
// {
// Console.WriteLine($"\n{hero.Name} использовал {item}\n");
// Console.ResetColor();
// hero.UseItem(item);
// hero.items.RemoveAt(i);
// return true;
// }
if(item == "Зелье лечения" && hero.Health <= hero.maxHealth / 2)
{
logger.UseItem(hero, item);
hero.UseItem(item);
hero.items.RemoveAt(i);
return true;
}
else if(item == "Зелье силы")
{
logger.UseItem(hero, item);
hero.UseItem(item);
hero.items.RemoveAt(i);
return true;
}
else
{
return false;
}
}
public void Win(Hero winner, Hero loser)
{
winner.sleepTime = 0;
winner.buf = false;
heroes.Add(winner);
logger.Winner(winner);
logger.Death(loser);
}
public void Fight(Hero hero1, Hero hero2)
{
int turn = random.Next(0, 1);
counter++;
Console.WriteLine("=========");
Console.WriteLine($"Бой №{counter}");
logger.Announcement(hero1, hero2);
while (true)
{
int probability;
if(turn == 0)
{
if(hero2.sleepTime == 0)
{
probability = random.Next(0,10);
if(probability < 2)
{
UseSkill(hero1, hero2);
}
else if(probability < 6 && hero1.items.Count != 0)
{
if(!UseItem(hero1))
{
Atack(hero1, hero2);
}
}
else
{
Atack(hero1, hero2);
}
}
else
{
logger.Sleep(hero1);
hero2.sleepTime--;
}
if(hero2.Health <= 0)
{
Win(hero1, hero2);
foreach(string item in hero2.items)
{
hero1.items.Add(item);
}
break;
}
turn = 1;
}
else
{
if(hero1.sleepTime == 0)
{
probability = random.Next(0,10);
if(random.Next(0,10) > 6)
{
UseSkill(hero2, hero1);
}
else if(probability < 6 && hero2.items.Count != 0)
{
if(!UseItem(hero2))
{
Atack(hero2, hero1);
}
}
else
{
Atack(hero2, hero1);
}
}
else
{
logger.Sleep(hero2);
hero1.sleepTime--;
}
if(hero1.Health <= 0)
{
Win(hero2, hero1);
foreach(string item in hero1.items)
{
hero2.items.Add(item);
}
break;
}
turn = 0;
}
}
}
}
}