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Copy pathSlime2.py
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216 lines (182 loc) · 5.6 KB
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# -*- coding: utf-8 -*-
"""
Created on Tue May 02 09:46:22 2017
@author: Administrator
"""
import classroom
import random
import pygame
import math
class Slime:
def __init__(self, x, y):
self.x = x
self.y = y
class Unit:
def __init__(self, c, s):
self.c = c
self.s = 0
class Ground(classroom.Classroom):
def __init__(self, n):
self.ground = []
self.n = n
self.l = []
for i in range(n):
self.ground.append([])
for l in self.ground:
for i in range(n):
l.append(Unit(0, 0))
def showslime(self):
for s in self.l:
print(s.x, s.y)
def randinit(self):
for i in range(self.n):
for j in range(self.n):
self.ground[i][j] = Unit(random.random(), 0)
def addslime(self, slime):
self.l.append(slime)
self.ground[slime.x][slime.y].s = 1
def inrange(self, x, y):
return (x in range(n)) and (y in range(n))
def addc(self, x, y, n):
sc = self.ground[x][y].c
# if sc<10000:
self.ground[x][y].c = sc+n
def release(self, slime):
sx = slime.x
sy = slime.y
sc = self.ground[sx][sy].c
k = 0.01
try:
dc = k*sc/self.abalcount(sx, sy)
except:
dc = 0.0
for i in [-1, 0, 1]:
for j in [-1, 0, 1]:
if self.inrange(sx+i, sy+j):
if not (i == j and i == 0):
self.addc(sx+i, sy+j, dc)
# for f in self.fl:
# i=f(self,sx,sy)[0]
# j=f(self,sx,sy)[1]
# self.addc(i,j,k*sc)
def upperslime(self, slime):
nx = slime.x
ny = slime.y
mc = self.ground[slime.x][slime.y].c
for i in [-1, 0, 1]:
for j in [-1, 0, 1]:
if not (i == j and i == 0):
if self.inrange(slime.x+i, slime.y+j):
if self.ground[slime.x+i][slime.y+j].c <= mc:
pass
elif self.ground[slime.x+i][slime.y+j].s != 0:
pass
else:
mc = self.ground[slime.x+i][slime.y+j].c
nx = slime.x+i
ny = slime.y+j
# for f in self.fl:
# if self.ground[f(self,nx,ny)[0]][f(self,nx,ny)[1]].c<=mc:
# pass
# elif self.ground[f(self,nx,ny)[0]][f(self,nx,ny)[1]].s==1:
# pass
# else:
# mc=self.ground[f(self,nx,ny)[0]][f(self,nx,ny)[1]].c
# nx=f(self,nx,ny)[0]
# ny=f(self,nx,ny)[1]
if mc-self.ground[slime.x][slime.y].c > 0.1:
self.ground[slime.x][slime.y].s = 0
slime.x = nx
slime.y = ny
self.ground[slime.x][slime.y].s = 1
self.release(slime)
else:
self.release(slime)
def z(self, x, y):
return x, y-1
def y(self, x, y):
if y != self.n-1:
return x, y+1
else:
return x, 0
def s(self, x, y):
return x-1, y
def x(self, x, y):
if x != self.n-1:
return x+1, y
else:
return 0, y
def zs(self, x, y):
return self.s(*self.z(x, y))
def zx(self, x, y):
return self.x(*self.z(x, y))
def ys(self, x, y):
return self.s(*self.y(x, y))
def yx(self, x, y):
return self.x(*self.y(x, y))
fl = [z, y, s, x, zs, zx, ys, yx]
def abalcount(self, x, y):
count = 0
for i in [-1, 0, 1]:
for j in [-1, 0, 1]:
if self.inrange(x+i, y+j):
if self.ground[x+i][y+j].s != 2:
count += 1
return count
def uppergroundunit(self, x, y):
rate = 0.9
deltaout = self.ground[x][y].c*rate
deltain = 0
for f in self.fl:
tx, ty = f(self, x, y)
try:
d = self.ground[tx][ty].c*rate/self.abalcount(tx, ty)
except:
d = 0.0
deltain += d
self.ground[x][y].c += deltain
self.ground[x][y].c -= deltaout
def update(self):
for slime in self.l:
self.upperslime(slime)
for i in range(self.n):
for j in range(self.n):
self.uppergroundunit(i, j)
n = 50
g = Ground(n)
g.randinit()
g.addslime(Slime(5, 5))
g.addslime(Slime(10, 10))
for i in range(500):
g.addslime(Slime(random.randint(0, g.n-1), random.randint(0, g.n-1)))
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
YELLOW = (0, 255, 0)
ge = 6
sl = []
for i in range(20, 30):
for j in range(20, 30):
g.ground[i][j].s = 2
sl.append((i, j))
def drawone(i, j, c):
pygame.draw.rect(dissurf, BLACK, (i*ge, j*ge, ge-2, ge-2))
def drawslime(slime):
i = slime.x
j = slime.y
pygame.draw.rect(dissurf, YELLOW, (i*ge, j*ge, ge-2, ge-2))
pygame.init()
dissurf = pygame.display.set_mode((n*ge, n*ge))
dissurf.fill(BLACK)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
g.update()
for i in range(n):
for j in range(n):
drawone(i, j, g)
for s in g.l:
drawslime(s)
for u in sl:
pygame.draw.rect(dissurf, BLUE, (u[0]*ge, u[1]*ge, ge-2, ge-2))
pygame.display.update()