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The game has a networked connection between two clients. And they are able to move units which get synced across the network. Specifically: - Networking: Client and Dedicated server can connect, and move something around synced between clients. - Basic Height map generation. - Intersection with terrain. - Plan client application structure. - Add cross platform window library - Add keyboard input - Supreme commander camera system
Overdue by 6 year(s)•Due by March 11, 2020