With dynrpg, we can perfect the screen and target shake feature from battle animations.
A quick dump shows some very strange behavior.
The values are strength, speed, x, y, and time.
This is an animation which does screen shake on frame 1.
SHAKE SCREEN: 3 4 -4 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 30
SHAKE SCREEN: 3 4 -6 0 29
SHAKE SCREEN: 3 4 -4 0 28
SHAKE SCREEN: 3 4 -1 0 27
SHAKE SCREEN: 3 4 2 0 26
SHAKE SCREEN: 3 4 5 0 25
SHAKE SCREEN: 3 4 7 0 24
SHAKE SCREEN: 3 4 5 0 23
SHAKE SCREEN: 3 4 2 0 22
SHAKE SCREEN: 3 4 -1 0 21
SHAKE SCREEN: 3 4 -4 0 20
SHAKE SCREEN: 3 4 -6 0 19
SHAKE SCREEN: 3 4 -6 0 18
SHAKE SCREEN: 3 4 -3 0 17
SHAKE SCREEN: 3 4 3 0 15
SHAKE SCREEN: 3 4 6 0 14
SHAKE SCREEN: 3 4 6 0 13
SHAKE SCREEN: 3 4 4 0 12
SHAKE SCREEN: 3 4 1 0 11
SHAKE SCREEN: 3 4 -2 0 10
SHAKE SCREEN: 3 4 -5 0 9
SHAKE SCREEN: 3 4 -7 0 8
SHAKE SCREEN: 3 4 -5 0 7
SHAKE SCREEN: 3 4 -2 0 6
SHAKE SCREEN: 3 4 1 0 5
SHAKE SCREEN: 3 4 4 0 4
SHAKE SCREEN: 3 4 6 0 3
SHAKE SCREEN: 3 4 6 0 2
SHAKE SCREEN: 3 4 3 0 1
Target shake on frame 1
SHAKE MONSTER: 3 4 -4 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 30
SHAKE MONSTER: 3 4 -6 0 29
SHAKE MONSTER: 3 4 -6 0 28
SHAKE MONSTER: 3 4 -4 0 27
SHAKE MONSTER: 3 4 -1 0 26
SHAKE MONSTER: 3 4 2 0 25
SHAKE MONSTER: 3 4 5 0 24
SHAKE MONSTER: 3 4 7 0 23
SHAKE MONSTER: 3 4 5 0 22
SHAKE MONSTER: 3 4 2 0 21
SHAKE MONSTER: 3 4 -1 0 20
SHAKE MONSTER: 3 4 -4 0 19
SHAKE MONSTER: 3 4 -6 0 18
SHAKE MONSTER: 3 4 -6 0 17
SHAKE MONSTER: 3 4 -3 0 16
SHAKE MONSTER: 3 4 3 0 14
SHAKE MONSTER: 3 4 6 0 13
SHAKE MONSTER: 3 4 6 0 12
SHAKE MONSTER: 3 4 4 0 11
SHAKE MONSTER: 3 4 1 0 10
SHAKE MONSTER: 3 4 -2 0 9
SHAKE MONSTER: 3 4 -5 0 8
SHAKE MONSTER: 3 4 -7 0 7
SHAKE MONSTER: 3 4 -5 0 6
SHAKE MONSTER: 3 4 -2 0 5
SHAKE MONSTER: 3 4 1 0 4
SHAKE MONSTER: 3 4 4 0 3
SHAKE MONSTER: 3 4 6 0 2
SHAKE MONSTER: 3 4 6 0 1
It looks like when you cause a shake, it animates 1 frame, gets stuck for 9 frames, and then animates down normally after that.
Wtf 2k3??
With dynrpg, we can perfect the screen and target shake feature from battle animations.
A quick dump shows some very strange behavior.
The values are strength, speed, x, y, and time.
This is an animation which does screen shake on frame 1.
Target shake on frame 1
It looks like when you cause a shake, it animates 1 frame, gets stuck for 9 frames, and then animates down normally after that.
Wtf 2k3??