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motd.js
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114 lines (93 loc) · 2.61 KB
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const dgram = require("dgram");
// Prebuilt ping packet
const pingBuffer = Buffer.from([-2, 1]);
// Helper: read Mindustry-style string
function readString(buffer) {
const length = buffer[0] & 0xff;
const text = buffer.subarray(1, 1 + length).toString("utf8");
return [text, 1 + length];
}
/**
* Query a Mindustry server for info
* @param {string} address - Server IP or domain
* @param {number} port - Server port (default 6567)
* @param {number} timeout - Timeout in ms (default 2000)
* @returns {Promise<object>} Server info
*/
async function getServerInfo(address, port = 6567, timeout = 2000) {
return new Promise((resolve, reject) => {
const socket = dgram.createSocket("udp4");
let finished = false;
const done = (err, result) => {
if (finished) return;
finished = true;
socket.close();
if (err) reject(err);
else resolve(result);
};
// Set timeout
socket.once("error", (err) => done(err));
socket.send(pingBuffer, 0, pingBuffer.length, port, address);
// Auto-timeout
const timer = setTimeout(() => {
done(new Error("Timeout: no response from server"));
}, timeout);
socket.on("message", (msg) => {
clearTimeout(timer);
try {
let str, len;
// host
[str, len] = readString(msg);
const host = str;
msg = msg.subarray(len);
// map
[str, len] = readString(msg);
const map = str;
msg = msg.subarray(len);
// players
const players = msg.readInt32BE(0);
msg = msg.subarray(4);
// waves
const waves = msg.readInt32BE(0);
msg = msg.subarray(4);
// version
const gameversion = msg.readInt32BE(0);
msg = msg.subarray(4);
// version type
[str, len] = readString(msg);
const vertype = str;
msg = msg.subarray(len);
// gamemode byte
const gamemode = msg[0];
msg = msg.subarray(1);
// limit
const limit = msg.readInt32BE(0);
msg = msg.subarray(4);
// description
[str, len] = readString(msg);
const desc = str;
msg = msg.subarray(len);
// mode name
[str, len] = readString(msg);
const modename = str;
msg = msg.subarray(len);
const info = {
host,
map,
players,
waves,
gameversion,
vertype,
gamemode,
limit,
desc,
modename,
};
done(null, info);
} catch (err) {
done(err);
}
});
});
}
module.exports = { getServerInfo };