|
1 | | -# Game Night |
| 1 | +# Game Nights |
| 2 | + |
| 3 | +**Game Nights** are casual, on-campus events where students can hang out and play a variety of board games, card games, and party games. They’re a great way to relax, meet new people, and enjoy some screen-free fun. |
| 4 | + |
| 5 | +**NOTE**: We have a seperate documentation page for **External Game Nights** — which involve outings to places like The Loft Board Game Lounge. |
| 6 | + |
| 7 | +## 🧩 Games & Setup |
| 8 | + |
| 9 | +There are a few different ways we source games for these nights: |
| 10 | + |
| 11 | +- **Borrowing from the MacOdrum Library** — Carleton’s library has a board game collection available for students to borrow. |
| 12 | +- **Club Connections** — We’ve teamed up with other campus clubs (like board game or tabletop groups) to borrow additional games. |
| 13 | +- **Personal Collections** — Sometimes attendees or organizers bring their own games to share. |
| 14 | + |
| 15 | +It’s good to aim for a mix of quick, easy-to-learn games (like _Codenames_ or _Uno_) and longer strategy games (_Catan_, _Secret Hitler_, etc.) so there is something for everyone |
| 16 | + |
| 17 | +## ⚠️ Things to Consider |
| 18 | + |
| 19 | +Before running a Game Night, think about: |
| 20 | + |
| 21 | +### Timing within the term |
| 22 | + |
| 23 | +If an **External Game Night** (e.g., a Loft trip) is already planned for the same academic term, try to **space them out**. These two formats appeal to similar audiences and offer a similar vibe. |
| 24 | + |
| 25 | +### Timing with other board game events |
| 26 | + |
| 27 | +If other adjacent clubs are already hosting a game night, we should **avoid overlap** or schedule too closely to the existing events. |
| 28 | + |
| 29 | +Instead, we can look for ways to **collaborate** or space out events to keep interest high and avoid event fatigue. |
| 30 | + |
| 31 | +### Have someone capable of explaining games quickly |
| 32 | + |
| 33 | +Many board games are complex, and it is not fun for casual attendees to spend more time learning a game then actually playing it. |
| 34 | + |
| 35 | +### Game availability |
| 36 | + |
| 37 | +Make sure someone is responsible for gathering and returning any borrowed games. |
| 38 | + |
| 39 | +### Room setup |
| 40 | + |
| 41 | +Pick a room with moveable tables and chairs so groups can form naturally. |
0 commit comments