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dialog.h
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/*
fdqueens : visualizing SWI-Prolog attributed variables in Qt
Author : Carlo Capelli
E-mail : cc.carlo.cap@gmail.com
Copyright (C): 2013,2014,2015,2016
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QVector>
#include <QGraphicsItem>
namespace Ui {
class Dialog;
}
class ConsoleEdit;
class SwiPrologEngine;
/**
* @brief The Dialog class
*
* Illustrate how to run a dialog interacting with background Prolog processor.
* User control parameters and execution, and CLP(FD), solving a popular N-Queens puzzle,
* issues display updates. Kind of reactive programming.
* The GUI object is apssed around as pointer.
*/
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(int argc, char *argv[], QWidget *parent = 0);
~Dialog();
/**
* @brief queen_paint
* when CLP(FD) changes the state of a variable, callback this
* @param Q
* queen id
* @param N
* row number
* @param kind
* 3 actions: place, gray (i.e. forbid), clear (i.e. unknown)
*/
void queen_paint(long Q, long N, QString kind);
private:
Ui::Dialog *ui;
void initialize();
int prepare_board();
typedef QVector<QVector<QGraphicsItem*>> t_chessboard;
t_chessboard chessboard;
};
#endif // DIALOG_H