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Copy pathserver.js
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68 lines (55 loc) · 1.82 KB
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const WebSocket = require('ws');
const winston = require('winston')
const logConfiguration = {
'transports': [
new winston.transports.Console()
]
};
function noop() { }
function heartbeat() {
this.isAlive = true;
}
const logger = new winston.createLogger(logConfiguration)
const PORT = process.env.PORT || 8090;
const wss = new WebSocket.Server({ port: PORT });
logger.info(`Started websocket server on port: ${PORT}`)
wss.on('connection', function connection(ws, req) {
const ip = req.socket.remoteAddress;
logger.info(`new client connected: ${ip}`);
// set up alive check to terminate if client does not pong back
ws.isAlive = true;
ws.on('pong', heartbeat);
ws.on('message', function incoming(data) {
logger.info(`logger, incoming data: ${data}`);
// Broadcast to everyone else.
wss.clients.forEach(function each(client) {
if (client !== ws && client.readyState === WebSocket.OPEN) {
logger.info(`logger, Broadcasting message to ${wss.clients.size - 1} clients`);
client.send(data);
}
});
});
ws.on('close', function (code, reason) {
console.log('connection closed by remote');
console.log(`this._socket.remoteAddress: ${this._socket.remoteAddress}`)
console.log(`code: ${code}`);
console.log(`reason: ${reason}`);
})
});
const interval = setInterval(function ping() {
wss.clients.forEach(function each(ws) {
logger.info(`checking if client is still alive`);
logger.info(JSON.stringify(ws._socket.address()));
if (ws.isAlive === false) {
logger.info('logger, connection no longer alive, terminating')
return ws.terminate();
}
ws.isAlive = false;
ws.ping(noop);
logger.info('client is still alive.')
});
}, 30000);
wss.on('close', function close() {
logger.info(`connection closed`);
clearInterval(interval);
});